

I hate you.Īnd, by all acounts, the game is awesome. But Daddy, SHE got a WHITE pony for Christmas. If it were exactly the way it were, but 4:3 people got less, they would be happy. The widescreen people would actually be 100% satisfied, if the 4:3 version were instead a chopped version of the widescreen (zoom on 16:9 aspect and cut off sides), with the current widescreen view unchanged. Widescreen owners are angry because someone else is getting "more".Įven when, if you believe the Bioshock developers, the widescreen people get it the way it was designed, and the 4:3 is the hack-job. In this case, they took the widescreen display, fit it all on a 4:3 monitor, then filled the empty space by opening up the vertical field of view. The other "allowable" scenario is 16:9 as the definition, and showing it letterboxed on a 4:3 screen (same horizontal and vertical field of view, but taking up the extra space with black space). People with widescreen displays have entitlement issues where they think 16:9 is the one "true" display, and 4:3 should be a chopped version thereof (less side to side visibility, same vertical display). The primary complaint, junaid, as I understand it, is that from a first-person-perspective, 4:3 monitors are being allowed to show more than 16:9 monitors. And I fail to see how having fewer choices when adjusting the settings of a game is a good thing. In the end it's a matter of preference and choice and less and less games (especially console games) are making room for these types of choices. The same way you are saying the more limited view doesn't compromise the game is the same as me saying that the option to have the expanded view wouldn't compromise the game.
Bioshock remastered ultrawide 1080p#
I ordered the game online and am getting it today in the mail and I'm going to use the view I enjoy the most.īut the real question is this, why would them having the choice available in the options be such a bad thing? Because of the lack of choice I am now presented with the option to either play it at 1080p with this the limited view or 480 letterbox negating the high definition. Does this make Bioshock any less of a game because of their choice I wouldn't say so but at the same time for me the game isn't in the optimal view for my enjoyment. More details are available at the Cult of Rapture website.įrom the start I wasn't a fan of the limited field of vision I but it was a demo so I overlooked it. "We will be looking into options for allowing users to adjust FOV settings manually," Tobey said, but added that such changes do not happen quickly.

While it remains to be seen how the community will react to this information, 2K is aware that not everyone will be satisfied with the design. "Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false."

"This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly alter the game-play experience and, we felt it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. "Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: We never wanted to have black bars on people's displays," she said. The apparent cropping of the display to accommodate native widescreen resolutions is actually a concession to standard display owners, to ensure the same gameplay experience for owners of both display types. She begins by clarifying that widescreen is the optimal mode for playing the game, and that the vast majority of BioShock's development was done on and for widescreen. In a post on the 2K Games addressed the concerns of widescreen gamers with an explanation of how, and why, widescreen was implemented in the game. A flood of BioShock's poorly-implemented widescreen has led to an unexpected place: It turns out it's supposed to be that way.
